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Game

game ¤

Campaign ¤

cargo_activated property ¤

cargo_activated: Airline

eco_activated property ¤

eco_activated: Eco

pax_activated property ¤

pax_activated: Airline

Airline ¤

Airline(value: int)

Members:

C4_4HR

C4_8HR

C4_12HR

C4_16HR

C4_20HR

C4_24HR

C3_4HR

C3_8HR

C3_12HR

C3_16HR

C3_20HR

C3_24HR

C2_4HR

C2_8HR

C2_12HR

C2_16HR

C2_20HR

C2_24HR

C1_4HR

C1_8HR

C1_12HR

C1_16HR

C1_20HR

C1_24HR

NONE

C1_12HR class-attribute ¤
C1_12HR: Airline
C1_16HR class-attribute ¤
C1_16HR: Airline
C1_20HR class-attribute ¤
C1_20HR: Airline
C1_24HR class-attribute ¤
C1_24HR: Airline
C1_4HR class-attribute ¤
C1_4HR: Airline
C1_8HR class-attribute ¤
C1_8HR: Airline
C2_12HR class-attribute ¤
C2_12HR: Airline
C2_16HR class-attribute ¤
C2_16HR: Airline
C2_20HR class-attribute ¤
C2_20HR: Airline
C2_24HR class-attribute ¤
C2_24HR: Airline
C2_4HR class-attribute ¤
C2_4HR: Airline
C2_8HR class-attribute ¤
C2_8HR: Airline
C3_12HR class-attribute ¤
C3_12HR: Airline
C3_16HR class-attribute ¤
C3_16HR: Airline
C3_20HR class-attribute ¤
C3_20HR: Airline
C3_24HR class-attribute ¤
C3_24HR: Airline
C3_4HR class-attribute ¤
C3_4HR: Airline
C3_8HR class-attribute ¤
C3_8HR: Airline
C4_12HR class-attribute ¤
C4_12HR: Airline
C4_16HR class-attribute ¤
C4_16HR: Airline
C4_20HR class-attribute ¤
C4_20HR: Airline
C4_24HR class-attribute ¤
C4_24HR: Airline
C4_4HR class-attribute ¤
C4_4HR: Airline
C4_8HR class-attribute ¤
C4_8HR: Airline
NONE class-attribute ¤
NONE: Airline
name property ¤
name: str
value property ¤
value: int

Eco ¤

Eco(value: int)

Members:

C_4HR

C_8HR

C_12HR

C_16HR

C_20HR

C_24HR

NONE

C_12HR class-attribute ¤
C_12HR: Eco
C_16HR class-attribute ¤
C_16HR: Eco
C_20HR class-attribute ¤
C_20HR: Eco
C_24HR class-attribute ¤
C_24HR: Eco
C_4HR class-attribute ¤
C_4HR: Eco
C_8HR class-attribute ¤
C_8HR: Eco
NONE class-attribute ¤
NONE: Eco
name property ¤
name: str
value property ¤
value: int

Default staticmethod ¤

Default() -> Campaign

parse staticmethod ¤

parse(s: str) -> Campaign

estimate_cargo_reputation ¤

estimate_cargo_reputation(
    base_reputation: float = 45,
) -> float

estimate_pax_reputation ¤

estimate_pax_reputation(
    base_reputation: float = 45,
) -> float

User ¤

accumulated_count instance-attribute ¤

accumulated_count: int

co2_price instance-attribute ¤

co2_price: int

co2_training instance-attribute ¤

co2_training: int

discord_id instance-attribute ¤

discord_id: int

fourx instance-attribute ¤

fourx: bool

fuel_price instance-attribute ¤

fuel_price: int

fuel_training instance-attribute ¤

fuel_training: int

game_id instance-attribute ¤

game_id: int

game_mode instance-attribute ¤

game_mode: GameMode

game_name instance-attribute ¤

game_name: str

h_training instance-attribute ¤

h_training: int

income_loss_tol instance-attribute ¤

income_loss_tol: float

l_training instance-attribute ¤

l_training: int

load instance-attribute ¤

load: float

repair_training instance-attribute ¤

repair_training: int

role instance-attribute ¤

role: Role

username instance-attribute ¤

username: str

valid instance-attribute ¤

valid: bool

wear_training instance-attribute ¤

wear_training: int

id property ¤

id: str

GameMode ¤

GameMode(value: int)

Members:

EASY

REALISM

EASY class-attribute ¤
EASY: GameMode
REALISM class-attribute ¤
REALISM: GameMode
name property ¤
name: str
value property ¤
value: int

Role ¤

Role(value: int)

Members:

BANNED

USER

TRUSTED_USER

ADMIN

ADMIN class-attribute ¤
ADMIN: Role
BANNED class-attribute ¤
BANNED: Role
TRUSTED_USER class-attribute ¤
TRUSTED_USER: Role
USER class-attribute ¤
USER: Role
name property ¤
name: str
value property ¤
value: int

Default staticmethod ¤

Default(realism: bool = False) -> User

from_dict staticmethod ¤

from_dict(arg0: dict) -> User

to_dict ¤

to_dict() -> dict

WARNING: dict is passed by reference - will remove added keys!